14 years ago
Highlights
Solved this issue like this: [source lang="java"]screenPos.z = -(screenPos.z * (zFar - zNear) + zNear);[/source]
14 years ago
14 years, 1 month ago
Hi all, I am trying to render a textured quad in ortho mode. When I render it as a rectangle, it works fine, as this picture shows: However, when I try to move one corner half w…
14 years ago
Hi guys, I'm having some trouble with gluProject. I'm working on a small game, and I need the user to be able to click on entities and get information etc about them. To…
14 years, 1 month ago
14 years, 1 month ago
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See all in DiscussionsHi all, I am trying to render a textured quad in ortho mode. When I render it as a rectangle, …
14 years ago
Solved this issue like this: [source lang="java"]screenPos.z = -(screenPos.z * (zFar - zNear) + zNear);[/source]
14 years ago
Yes, depth test is enabled. Are you sure I should add +/- 10 after gluProject? I want to draw a …
14 years, 1 month ago