14 years ago
Highlights
Hi, it is solved, was a silly mistake, the g_pRenderTargetView is NULL because of "g_pImmediateContext->OMSetRenderTargets" I set it as g_pImmediateContext->OMGe…
14 years ago
14 years, 1 month ago
Hi, I am encountering a problem in my program, the program can be built sucessfully, but if I try to run it, it pops up a window says "Unhandled exception at 0x77ad15de in…
14 years, 1 month ago
In the SDK tutorials, some of them use .fx files to store shaders information, take Tutorial04 as an example, it has the .fx file "Tutorial04.fx", [color=#ff0000]Can a…
14 years, 1 month ago
Hi I tried to write some D3D11 code, "build" is successful, information see below: [source lang="cpp"]1>------ Rebuild All started: Project: akatsuki, Con…
14 years, 1 month ago
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See all in DiscussionsHi, it is solved, was a silly mistake, the g_pRenderTargetView is NULL because of "g_pImmediateContext->OMSetRenderTargets" I set it as g_pImmediateContext->OMGetRenderTargets", …
14 years ago
Hi Erik Rufelt, you are absolutely correct, I checked the project folder and there was not any .fx file, it …
14 years, 1 month ago
Hi, I am encountering a problem in my program, the program can be built sucessfully, but if I try to …
14 years, 1 month ago