14 years ago
Highlights
I think it is a dangerous path. Mainly for the "naive" reason: you have no idea what you are getting into and what budgets are required. So, in the best case, you'…
14 years ago
14 years, 1 month ago
Hi, I recently made a small game prototype here: http://be-the-hero.net (the game is also at its inception, therefore it's a but clunky and evolving) ...however, what it lac…
14 years, 1 month ago
14 years, 1 month ago
Tip 1: always prefer interfaces to inheritance An interface defines what functionalities an object should provide Inheritance is a "is a" relationship, and a way of re…
14 years, 1 month ago
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See all in DiscussionsI think it is a dangerous path. Mainly for the "naive" reason: you have no idea what you are getting …
14 years ago
Tip 1: always prefer interfaces to inheritance An interface defines what functionalities an object should provide Inheritance is a "is …
14 years, 1 month ago
I personnally prefer a "per-unit" initiative, it makes the game feel more interactive. My 2 cents.
14 years, 1 month ago