Hello, I'm looking for examples of rendering in directx with a transparent background. Most equations and explanation I found online always have an alpha of one. I was…
4 years, 10 months ago
Hello, I'm looking for examples of rendering in directx with a transparent background. Most equations and explanation I found online always have an alpha of one. I was…
4 years, 10 months ago
10 years, 7 months ago
ok It actually compile. but I realize I totally forgot how uv coordinates were mapped. So there I just need to subdivide by height and width. Thanks.
10 years, 7 months ago
10 years, 8 months ago
I'm trying inside a loop accessing a texture color using arbitrary coodinates. My texture can map properly to a mesh but I can't seem to sample them without using t…
10 years, 7 months ago
Hi, I'm working on a tool to do basic edit of texture using dx11. I need to edit texture while rendering them using dx11. So what I'm doing so far is that I'…
10 years, 8 months ago
Hello, I'm looking for examples of rendering in directx with a transparent background. Most equations and explanation I found online always …
4 years, 10 months ago
ok It actually compile. but I realize I totally forgot how uv coordinates were mapped. So there I just need …
10 years, 7 months ago
I'm trying inside a loop accessing a texture color using arbitrary coodinates. My texture can map properly to a …
10 years, 7 months ago
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