13 years, 5 months ago
Highlights
now, i have got most of the sound effect done in my game (using a modified version of the sample code). glad to see your replies about the question. it seems the concl…
13 years, 5 months ago
13 years, 5 months ago
i am adding sound to my iOS game using OpenAL, i downloaded the sample code "MusicCube" at Apple Developer, i use the code directly in my game and it works fine. but however, i…
13 years, 5 months ago
i am working on a iOS 3d game, because i don't have a real device in hand, so i have being test it in iOS simulator, and it always run well. today i got a itouch4 with 5.0.1…
13 years, 10 months ago
i am using opengles 2.0. but i think the answer will be same with openGL. i am using VBO. every frame i bind the vertexBuffer and then use glBufferData to submit a vertexArray t…
13 years, 10 months ago
Latest Activity
See all in Discussionsnow, i have got most of the sound effect done in my game (using a modified version of the sample …
13 years, 5 months ago
iOS uses a unified memory model,..., so my feeling would be that there will be no difference in performance. if …
13 years, 5 months ago
The alBufferDataStaticProc function does not make a copy of the data and instead leaves the application with the responsibility of managing …
13 years, 5 months ago