14 years ago
Highlights
Figured it out. The animation matrix was being calculated wrong.
14 years ago
14 years ago
I'm using a .x (direct x) model file exported from Blender. It contains the mesh, armature and animation data for my model. I can get the model to render properly in its bin…
14 years ago
I'm still not getting this Lets try with some matrices. This is what I have to work with for the root bone: root 1.0 0.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 1.0 -0.0 0.0 0.0 0.0 0.0…
14 years ago
14 years ago
Latest Activity
See all in DiscussionsFigured it out. The animation matrix was being calculated wrong.
14 years ago
I'm still not getting this Lets try with some matrices. This is what I have to work with for the …
14 years ago
Thanks for the response! I'm not sure why you have a seperate "skinMatrix" and "transformMatrix" being applied to the animation:[/quote] …
14 years ago