11 years, 8 months ago
Highlights
Sorry, but the matrix presented was column-ordered, however, this would make no difference. Good point, JoeJ. I just made the following test: float vMat[] = { -0.99…
11 years, 8 months ago
I am having a nightmare question these days with my Matrix -> TRS ( translation / rotation / scaling ) conversion and back ( working on a skeletal animation sys ). Given a SO…
11 years, 8 months ago
13 years, 10 months ago
Hello, I am importing various animations from PowerVR POD files. I need conversions from matrices to quaternions & stuff, as I want to implement animation blending and inter…
13 years, 10 months ago
Hello, I am developing a fractal terrain generation based on an original 256x256 heightmap. I need to use a texture to represent this heightmap, together with other gradients in…
13 years, 10 months ago
Latest Activity
See all in DiscussionsSorry, but the matrix presented was column-ordered, however, this would make no difference. Good point, JoeJ. I just made the …
11 years, 8 months ago
I am having a nightmare question these days with my Matrix -> TRS ( translation / rotation / scaling ) …
11 years, 8 months ago
hello, I don't need 'nice slopes', since my grid of 256x256 is much smaller than my 3d world. I am …
13 years, 10 months ago