Given that I need to perform Normal = mat3(transpose(inverse(model))) * normal; this per vertex normal to efficiently render a model. My curren…
10 years ago
Given that I need to perform Normal = mat3(transpose(inverse(model))) * normal; this per vertex normal to efficiently render a model. My curren…
10 years ago
12 years, 4 months ago
So I can take a .fbx file and render it through a shader, where I interpolate or lerp between the control points on each patch?? Are these control points specific to the…
12 years, 4 months ago
12 years, 4 months ago
Hey, just curious here, but is it possible to have a level of detail for complex models without having their respective LOD models. Cheers!! Andre
12 years, 4 months ago
Am building a 2D top down game where there are roads, and intersections, and the user is creating a path, for the car to follow, but that path can be created only on the road, a…
12 years, 4 months ago
Given that I need to perform Normal = mat3(transpose(inverse(model))) * normal; this per vertex normal to …
10 years ago
So I can take a .fbx file and render it through a shader, where I interpolate or lerp between the …
12 years, 4 months ago
Can you please explain to me in brief how this method of using Tessellation will work?
12 years, 4 months ago
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