12 years, 8 months ago
Highlights
A CVertexBuffer handles layouts etc. A CTexture2D, CSampler, CShader, CRenderTarget, etc., all know how to bind themselves to the device. A model never needs to worry about this…
12 years, 8 months ago
12 years, 8 months ago
I'm fairly new to 3D programming but I've got a grasp on some of the basics. My last attempt at it fizzled out mainly because my ability to manage assets and the code in general…
12 years, 8 months ago
I have been working away with directx10 for a couple months now. I have a lot of the fundamentals figured out. I have a 3d world with a simple cube for a ship that flies around…
13 years, 10 months ago
I have read many different articles on creating a first person camera. Most of them have been xna stuff. I am using c++ and have been going through Frank D. Luna's Directx 1…
13 years, 10 months ago
Latest Activity
See all in DiscussionsA CVertexBuffer handles layouts etc. A CTexture2D, CSampler, CShader, CRenderTarget, etc., all know how to bind themselves to the device. …
12 years, 8 months ago
None of the values in this structure are actual Direct3D/OpenGL/OpenGL ES 2.0 enumerated values; they are engine constants that …
12 years, 8 months ago
I'm fairly new to 3D programming but I've got a grasp on some of the basics. My last attempt at …
12 years, 8 months ago