13 years ago
Highlights
13 years ago
>>If you set the transformation to identity on vertex shader (effectively ... Ahh, didn't think of that. I will give this a try tonigh
13 years ago
I'm trying to create a thick line class, and I have it working to the point where the line is always facing the camera and the line width is a fixed hard coded unit width, e.g.…
13 years ago
I want to change to use effect, and I have it working now, but I was not able to figure out how to set the constant buffers when using effects, so the 2 update calls rc.C…
13 years ago
Hi, I have been working on getting basinc light working for the last several evenings, but I'm not able to get the correct behavior, and I would like some help understanding wha…
13 years ago
Latest Activity
See all in Discussions>>If you set the transformation to identity on vertex shader (effectively ... Ahh, didn't think of that. I will give …
13 years ago
>>These steps can easily be implemented in pure software, too, in case you don't target a platform with GS capabilities. …
13 years ago
Yes, am I transforming the points into a rectangle with the width. That part is working. The part that I …
13 years ago