13 years, 11 months ago
Highlights
You could also use the keyword 'flat' before 'varying' to turn off interpolation for that variable. Thanks Why are you using an ancient OpenGL version like 1.4 w…
13 years, 11 months ago
13 years, 11 months ago
Hello. I'm new to GLSL and have another one nooby question: how to draw a textured polygon with opacity, that changes from C/C++ application? I'm using OpenGL 1.4 and GL…
13 years, 11 months ago
The issue is resolved by declaring a uniform variable in fragment shader. By some reason I thought that it's impossible to use uniform variables inside a fragment shader.
13 years, 11 months ago
Latest Activity
You could also use the keyword 'flat' before 'varying' to turn off interpolation for that variable. Thanks Why are you …
13 years, 11 months ago
The issue is resolved by declaring a uniform variable in fragment shader. By some reason I thought that it's impossible …
13 years, 11 months ago
Hello. I'm new to GLSL and have another one nooby question: how to draw a textured polygon with opacity, that …
13 years, 11 months ago