So a while back I wrote my own dx11 shader based 2D vector graphics library as a GDI+ replacement. Canโt share it as its proprietary but sharing this tip for those who use nanoVโฆ
5ย years, 3ย months ago
So a while back I wrote my own dx11 shader based 2D vector graphics library as a GDI+ replacement. Canโt share it as its proprietary but sharing this tip for those who use nanoVโฆ
5ย years, 3ย months ago
Hi guysI have a image tool I am working on. I zoom to the mouse location using the following code:float x = float(imgrender.mx - imgrender.bgx); float y = float(imgrender.โฆ
6ย years, 4ย months ago
6ย years, 8ย months ago
I can do so, I'm just concerned about the performance impact that can have.
6ย years, 8ย months ago
6ย years, 8ย months ago
Hi guysHas anyone here tried recording offscreen surfaces in D3D11 to video? The reason I ask is a client of mine is requesting the ability to record cockpit displays which I reโฆ
6ย years, 8ย months ago
So a while back I wrote my own dx11 shader based 2D vector graphics library as a GDI+ replacement. Canโt โฆ
5ย years, 3ย months ago
Hi guysI have a image tool I am working on. I zoom to the mouse location using the following code:float โฆ
6ย years, 4ย months ago
I can do so, I'm just concerned about the performance impact that can have.
6ย years, 8ย months ago
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