10 years, 10 months ago
Highlights
When you go to the next layer of the quadtree, you want to reduce the size of the bounding boxes of the octree nodes by a factor 2, which is thus done by a single octree travers…
10 years, 10 months ago
10 years, 10 months ago
Hi folks I've made a GPU-raycaster based of bcmpinc's algorithm: https://bcmpinc.wordpress.com/. In this pdf, he/she descibes how it works: https://app.box.com/s/rxvvymcz…
11 years ago
Hello folks, I tried to generate a stream output with a geometry shader. But when I "draw" it, the window turns black. Could someone show me some sample code on geometry shader…
13 years, 7 months ago
hello folks, I keep getting an access violation exception when I create a pixelshader. Here's the code: HRESULT result; ID3D10Blob* errorMessage; ID3D10Blob* vertexShader…
13 years, 7 months ago
Latest Activity
See all in DiscussionsWhen you go to the next layer of the quadtree, you want to reduce the size of the bounding boxes …
10 years, 10 months ago
And there is the newest version, where I try to switch from DFS to BFS. Ah I see. So …
10 years, 10 months ago
Though that my old algorithm, the recursive one, ... I thought that the new one is also recursive. You …
10 years, 10 months ago