11 years, 10 months ago
Highlights
Nevermind, I just figured it out. In case anyone else is stumped in the future, here's the solution: // The amount of increments we need to make for each dimension, so we h…
11 years, 10 months ago
Hey, everyone. I've been working on a BSP Renderer, using information given from here and here. All in all, they're pretty solid, and seem to be the most common used refere…
11 years, 10 months ago
14 years ago
I'd like to learn how to write a Mesh Parser, using features in OpenGL from 3.3 and up (my drivers should support 4.3, I'm currently running 4.2). The question is, I'…
14 years ago
What sorts of meshes are you trying to parse? Terrain/large static structures should be handled differently from character models and small props. You probably need octree for t…
14 years ago
Latest Activity
See all in DiscussionsNevermind, I just figured it out. In case anyone else is stumped in the future, here's the solution: // The amount …
11 years, 10 months ago
Hey, everyone. I've been working on a BSP Renderer, using information given from here and here. All in all, they're pretty …
11 years, 10 months ago
What sorts of meshes are you trying to parse? Terrain/large static structures should be handled differently from character models and …
14 years ago