13 years, 11 months ago
Highlights
So, it's working out great using Lauris' suggestion. I've got the enemy scanning for nearby player, then checking for line of site using a loop and checking each ste…
13 years, 11 months ago
13 years, 11 months ago
Please, help me get my head straight on this: Let's say we have a grid made up of 32x32 pixel tiles. A character needs to move from where its at in a straight line (As much…
13 years, 11 months ago
You can simplify Knolan's formula, and cut out the need for finding floor(), by using the float value of n instead. In the above example where you have 5 cells x and 2 cells…
13 years, 11 months ago
13 years, 11 months ago
Latest Activity
See all in DiscussionsSo, it's working out great using Lauris' suggestion. I've got the enemy scanning for nearby player, then checking for line …
13 years, 11 months ago
You can simplify Knolan's formula, and cut out the need for finding floor(), by using the float value of n …
13 years, 11 months ago
Thanks for the replies. I am aware of A* and have some understanding of it, but it isn't how I …
13 years, 11 months ago