13 years, 11 months ago
Highlights
Thank you both for your input. I understand that using a render target is the way to go for splitscreen but for my case this doesn't apply. The pixels need to be remapped sp…
13 years, 11 months ago
Hi, I'm in the process of writing a shader using HLSL and I stumbled upon a dilemma. The purpose of the shader is to create a splitscreen view by shifting the pixel position…
13 years, 11 months ago