12ย years, 9ย months ago
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12ย years, 9ย months ago
Help please, I am attempting to create an A* algorithm to do some pathfinding in C++. The function I use is: pathfinder.aStar(400, 300, 25, 25); Which is a fairly simpleโฆ
12ย years, 9ย months ago
Hi, I have been looking at many posts, but none of them really explain what I want to know. I want to create a "gravity ball" game for practice with gravity so that I canโฆ
13ย years, 2ย months ago
Hello, I wanted to know how to make an effect of dust going past the screen. I'm talking in terms of Call of Duty where there is always stuff moving in the air. Is this some sorโฆ
13ย years, 4ย months ago
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See all in DiscussionsI understand, but that's not the problem. It is the pathfinding that isn't working. It is not going the right โฆ
12ย years, 9ย months ago
The map is composed of 40x30 tiles each one of a width and height of 64 pixels. This makes a โฆ
12ย years, 9ย months ago
I am aware of that, and I mentioned I was, but that isn't my problem. The problem is it should โฆ
12ย years, 9ย months ago