12 years, 11 months ago
Highlights
12 years, 11 months ago
12 years, 11 months ago
First, rotate alpha around the z axis, then rotate beta around the new y', finally rotate gamma around the new z''. How would you accomplish this? I know how to do rotati…
12 years, 11 months ago
I ask my Graphics Programming professor if I could use something I am familiar with like GLM and he said no, we are supposed to do everything in the vertex shader. From my exper…
13 years ago
So far I can draw textured quads (triangle strips), move them and it all works independently of screen resolution and aspect ratio. I'm hitting a huge snag when it comes to coll…
13 years, 5 months ago
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See all in Discussionsz axis, then rotate beta around the new y', finally rotate gamma around the new z'' I used ZYZ, …
12 years, 11 months ago
http://wolfr.am/1cjQWiv Does that look right? I would just go ahead and try it but I have no idea how …
12 years, 11 months ago
"You will eventually regret any use of Euler angles." -John Carmack Part of my assignment: Parameters of the …
12 years, 11 months ago