13 years, 11 months ago
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13 years, 11 months ago
Max that makes sense! Thank you very much for sticking with me m8. Really appriciate the explanation.
13 years, 11 months ago
Hello everbody! I'm new to this forum although I've been reading the threads for quite a while now, and I have to say its my top favorite destination when comes to o…
13 years, 11 months ago
I think I got it. Vertex Shader: #version 410 core uniform mat4 MVP; uniform mat4 WV; in vec3 VertexPosition; in vec2 VertexTexCoord; in vec3 VertexNormal; out vec3 WorldPos; ou…
13 years, 11 months ago
13 years, 11 months ago
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See all in DiscussionsMax that makes sense! Thank you very much for sticking with me m8. Really appriciate the explanation.
13 years, 11 months ago
I think I got it. Vertex Shader: #version 410 core uniform mat4 MVP; uniform mat4 WV; in vec3 VertexPosition; in …
13 years, 11 months ago
Just reread (to be sure) and haven't seen such statement. Besides, it has always worked for me ;) http://www.opengl.org/wiki/GLSL_Interface_Block "Interface …
13 years, 11 months ago