13 years, 10 months ago
Highlights
13 years, 10 months ago
13 years, 10 months ago
I'm working on deferred shading and all has gone well until it comes time to render multiple lights. The first shader pass renders my scene to a G-buffer with color (albedo)…
13 years, 10 months ago
Sorry, I'm new here. Posted in wrong forum, but can't delete. Post moved here: http://www.gamedev.net/topic/634071-deferred-shading-light-accumulation-issue/
13 years, 10 months ago
13 years, 10 months ago
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See all in DiscussionsWell, now I feel like an idiot. I had a typo in the C++ when setting the uniform for my …
13 years, 10 months ago
Must have posted at the same time. Played with culling earlier, but will give this a shot.
13 years, 10 months ago
So here's the new issue. The lights are blending into each other better (see fig. 1), but I have to …
13 years, 10 months ago