Hello Guys, I'm using scharpDX 4, and wonder why the matrix class uses row_major matrixes, because HLSL uses column_major Can anyone tell me if there is a specific reason why thโฆ
8ย years ago
Hello Guys, I'm using scharpDX 4, and wonder why the matrix class uses row_major matrixes, because HLSL uses column_major Can anyone tell me if there is a specific reason why thโฆ
8ย years ago
9ย years, 8ย months ago
... Sorry for the drawing, im not a professional, hope you can understand what i mean, feel free to ask. For the proยดs, if this is complete garbage than GC.โฆ
9ย years, 8ย months ago
9ย years, 8ย months ago
Hello, here 3 Screenshots from my Planet. This "Engine" is Multithreaded, and generates a Earth size Planet (~20cm at the lowest LOD-Level) Tell me pls what u think, or aโฆ
9ย years, 9ย months ago
i have a curious Problem... I try to read a File with: StreamReader r = new StreamReader("Content//spriteShader.fx"); It's a simple HLSL Shader File. So i write "return float4(1โฆ
9ย years, 10ย months ago
Hello Guys, I'm using scharpDX 4, and wonder why the matrix class uses row_major matrixes, because HLSL uses column_major Can โฆ
8ย years ago
... Sorry for the drawing, im not a professional, hope you can understand what i mean, feel free โฆ
9ย years, 8ย months ago
The IndexBuffer defindes primitives by referencing the vertex data stored in vertexBuffer. So without a IndexBuffer you need 6 โฆ
9ย years, 8ย months ago
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