11 years, 10 months ago
Highlights
I finally fixed it :-). The view space position was not computed correctly. And the disk radius was wrong. Screenshot appended... //from: http://graphics.cs.williams.edu/pap…
11 years, 10 months ago
11 years, 10 months ago
I want to implement the Alchemy SSAO algorithm (see http://graphics.cs.williams.edu/papers/AlchemyHPG11/). Some code is taken from here: http://www.gamedev.net/topic/648090-alch…
11 years, 10 months ago
Hi, I work with XNA and I want to render the depth information of my scene into a texture. But all I get is my scene (some cubes) completly colored in white. So the depth inform…
13 years, 10 months ago
I now think the problem is, that on the even surfaces the dot product of v and the normal (for one sample) is not zero. The "getViewPosition" function must be wrong... This func…
11 years, 10 months ago
Latest Activity
See all in DiscussionsI finally fixed it :-). The view space position was not computed correctly. And the disk radius was wrong. Screenshot …
11 years, 10 months ago
I now think the problem is, that on the even surfaces the dot product of v and the normal (for …
11 years, 10 months ago
I want to implement the Alchemy SSAO algorithm (see http://graphics.cs.williams.edu/papers/AlchemyHPG11/). Some code is taken from here: http://www.gamedev.net/topic/648090-alchemy-ambient-occlusion/
11 years, 10 months ago