Hey guys, these are probably silly questions but I'm starting to poke my head into OpenGL and have a few questions. glShaderSource documentation it says Quote For implementation…
7 years, 9 months ago
Hey guys, these are probably silly questions but I'm starting to poke my head into OpenGL and have a few questions. glShaderSource documentation it says Quote For implementation…
7 years, 9 months ago
13 years, 10 months ago
figured it out [source lang="cpp"] sf::transform t; t.rotate(angle,x,y); sf::Rect<float> new_rect = t.transformRect(my_sprite.getGlobalBounds()); my_sprite.setPo…
13 years, 10 months ago
I'm blown away by how much trouble I'm having with this. There's obviously some assumptions in the API I'm not understanding. lets say I have a sprite that's…
13 years, 10 months ago
Hey guys, these are probably silly questions but I'm starting to poke my head into OpenGL and have a few …
7 years, 9 months ago
figured it out [source lang="cpp"] sf::transform t; t.rotate(angle,x,y); sf::Rect<float> new_rect = t.transformRect(my_sprite.getGlobalBounds()); my_sprite.setPosition(new_rect.left,ne
13 years, 10 months ago
I'm blown away by how much trouble I'm having with this. There's obviously some assumptions in the API I'm not …
13 years, 10 months ago
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