13 years, 10 months ago
Highlights
In one side we get the "realistic" stuff. Head bobbing, eye adaptation, depth of field (that one depends on the artistic orientation), etc. In the other side we get th…
13 years, 10 months ago
13 years, 10 months ago
My next project will begin (and possibly end) as a personal project, with an overhead view of 3D actors/objects in space, and limited server interactions. I want to have a proto…
13 years, 10 months ago
13 years, 10 months ago
13 years, 10 months ago
Latest Activity
See all in DiscussionsIn one side we get the "realistic" stuff. Head bobbing, eye adaptation, depth of field (that one depends on the …
13 years, 10 months ago
AI in raid encounters use 1 strategy once players find out how to counter it they post it online in …
13 years, 10 months ago
Sorry! While I do know C#, but I don't have any personal recommendations. I already knew how to program, so …
13 years, 10 months ago