12 years, 11 months ago
Highlights
Thank you very much for your replies! I guess there is no easy way round that I was hoping for, I'll just have to keep thinking and finding inspiration. :)
12 years, 11 months ago
13 years, 1 month ago
What I'm not having trouble with is how to best to show my engine, and I'm going to have to start sending off my portfolio to companies in under a month, as I'm doing an Industr…
12 years, 11 months ago
I'm attempting to implement shadow mapping in my deferred pipeline. I've verified that my shadow map creation is correct but am now struggling to implement shadow occlusion. &nb…
13 years, 3 months ago
I'm trying to multiply the NDC frustum points by the inverse of the projection matrix to give me the frustum corners in view space. Here is my code: void getFrustumCorners(std::…
13 years, 3 months ago
Latest Activity
See all in DiscussionsThank you very much for your replies! I guess there is no easy way round that I was hoping for, …
12 years, 11 months ago
What I'm not having trouble with is how to best to show my engine, and I'm going to have to …
12 years, 11 months ago
Yeah, there's nothing typical across all games studios ;) I can tell you what I do in my engine There …
13 years, 1 month ago