12 years, 11 months ago
Highlights
I am Sorry. It was my mistake : I had one glPushMatrix in excess elsewhere in the code. So at the end of each frame, I had a matrix forgotten in the stack. and at the 32nd frame…
12 years, 11 months ago
Hello, I have noticed that I don't get the same matrix I pushed !! Does anybody have an idea ? Thank you Here is the code I am using: #include <assert.h&…
12 years, 11 months ago
13 years, 9 months ago
Hello, I have noticed that the basic 3D rotation matrices in http://en.wikipedia.org/wiki/Rotation_matrix rotate vectors clockwise and not counter-clockwise, when the axis…
13 years, 8 months ago
Hello, With the two quaterions q1=q2=(cos theta/2, sin theta/2, 0, 0) Does the product q1q2 yield a third quaternion q3 equals (cos theta, sin theta, 0, 0) ? This is the result…
13 years, 9 months ago
Latest Activity
See all in DiscussionsI am Sorry. It was my mistake : I had one glPushMatrix in excess elsewhere in the code. So at …
12 years, 11 months ago
Hello, I have noticed that I don't get the same matrix I pushed !! Does anybody have an idea …
12 years, 11 months ago
Hello, I have noticed that the basic 3D rotation matrices in http://en.wikipedia.org/wiki/Rotation_matrix rotate vectors clockwise and not counter-clockwise, when the …
13 years, 8 months ago