11 years, 2 months ago
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Community contributions featured11 years, 2 months ago
Back to the OP - if I was starting a project right now that had to run everywhere, I would make a renderer with two bavk-ends initially: D3D11 using feature level 9_x, and a por…
11 years, 2 months ago
Hey guys, I think using OpenGL/DirectX to build GUI is a very good idea because it has hardware acceleration and advanced graphical features, which can produce a dynamic and awe…
11 years, 3 months ago
I am planning to make a game engine. My target platforms are: android, ios, windows, mac, lunix. OpenGL should be enough for all of my target platforms but is there anything I n…
11 years, 3 months ago
A viewing frustum is the region in the modeled world that you can see at different distances away from your eye. In other words, it tells what direction a light ray comes i…
12 years, 5 months ago
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See all in DiscussionsBack to the OP - if I was starting a project right now that had to run everywhere, I would …
11 years, 2 months ago
I can tell you my experience: I thought that supporting OpenGL would be enough. It wasn't. But it depends …
11 years, 2 months ago
What I meant by child windows are window components like buttons and edit box(they're child windows in MFC). I …
11 years, 3 months ago