11 years, 6 months ago
Highlights
Thanks for your input! You may be talking about that slides: http://developer.download.nvidia.com/whitepapers/2011/SLI_Best_Practices_2011_Feb.pdf right? I am quad bufferin…
11 years, 6 months ago
I am currently doing some measurements of a scene containing about 80k vertices that implements soft shadow mapping using PCF filter. When im measuring the frame time with SLI e…
11 years, 6 months ago
12 years, 5 months ago
Im trying to implement a per-pixel displacement shader in GLSL. I read through several papers and "tutorials" I found and ended up with trying to implement the approach NVIDIA u…
12 years, 5 months ago
I currently have following code: int pixelFormatIndex = 0; int pixelCount = 0; std::vector<int> pixAtt…
13 years, 8 months ago
Latest Activity
See all in DiscussionsThanks for your input! You may be talking about that slides: http://developer.download.nvidia.com/whitepapers/2011/SLI_Best_Practices_2011_Feb.pdf right? I am quad buffering my queries in the …
11 years, 6 months ago
I am currently doing some measurements of a scene containing about 80k vertices that implements soft shadow mapping using PCF …
11 years, 6 months ago
Actually i have no idea why it works. But it works when i do NOT normalize the view and light …
12 years, 5 months ago