I am implementing foveated rendering. My FBO is divided into 2 layers which are concentric. First layer covers 1/3 of Framebuffer whereas second one covers rest of the screen. N…
10 years, 8 months ago
I am implementing foveated rendering. My FBO is divided into 2 layers which are concentric. First layer covers 1/3 of Framebuffer whereas second one covers rest of the screen. N…
10 years, 8 months ago
Texture Data: When we call glTexImage() it uploads data on GPU, in which memory (EDRAM or shared memory for Streamline processors) this data is stored? When we call glGenerateMi…
12 years, 1 month ago
I am rendering particles using billboard technique but when i move the camera towards left, orientation of quad changes and they disappears when camera continued to move towards…
12 years, 2 months ago
13 years, 1 month ago
13 years, 1 month ago
So what is wrong with it? I found my mistake in glTranslatef call. when i changed it to glTranslatef(distance_x, distance_y, 0.0); it works. Now, how can i ac…
13 years, 1 month ago
I am implementing foveated rendering. My FBO is divided into 2 layers which are concentric. First layer covers 1/3 of …
10 years, 8 months ago
Texture Data: When we call glTexImage() it uploads data on GPU, in which memory (EDRAM or shared memory for Streamline …
12 years, 1 month ago
I am rendering particles using billboard technique but when i move the camera towards left, orientation of quad changes and …
12 years, 2 months ago
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