13 years, 7 months ago
Highlights
Daaark, it might just be me, but I think it's misleading to say "you can't do it without Sony's say so", because that's not strictly true in all cases. It is entirely poss…
13 years, 7 months ago
13 years, 7 months ago
I still don't understand why you can't just say int id=random()*random()>>random() or something similar if you absolutely must have a totally random and unique ID every ti…
13 years, 7 months ago
13 years, 7 months ago
I can see this being a legitimate approach if and only if your game logic is heavily data-driven and validated by external tools prior to loading into the engine. Really? All I…
13 years, 7 months ago
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See all in DiscussionsDaaark, it might just be me, but I think it's misleading to say "you can't do it without Sony's say …
13 years, 7 months ago
I still don't understand why you can't just say int id=random()*random()>>random() or something similar if you absolutely must have a …
13 years, 7 months ago
I can see this being a legitimate approach if and only if your game logic is heavily data-driven and validated …
13 years, 7 months ago