12 years, 10 months ago
Highlights
Is your call to CreateBlendState succeeding? Yeah, result = S_OK
12 years, 10 months ago
Hello, I am trying to set up alpha to coverage in DirectX 11. I am currently rendering a particle system using instancing and a geometry shader, so that I pass in a point…
12 years, 10 months ago
13 years, 7 months ago
Hello, I am trying to get a shader to give an effect over sprites I draw. Currently I don't have the shader altering the sprites, I'm just trying to test that it works/co…
13 years, 7 months ago
Hello, I am using the LPD3DXLINE class. I have 2D sprites being rendered and each sprite has a physics object (4 verlets), I am trying to use the LPD3DXLINE cla…
13 years, 8 months ago
Latest Activity
See all in DiscussionsIs your call to CreateBlendState succeeding? Yeah, result = S_OK
12 years, 10 months ago
Hello, I am trying to set up alpha to coverage in DirectX 11. I am currently rendering a particle …
12 years, 10 months ago
You were right to change it to LINEAR (WRAP is wrong for the filters). You said in a previous post …
13 years, 7 months ago