13 years, 8 months ago
Highlights
unbird, My project is very performance-sensitive, so Gavin's version is difficult to apply. As you said, one proper way is making one of x/y/z value of a vertex of…
13 years, 8 months ago
13 years, 8 months ago
Hi. I'm using DirectX9. Thanks for reading. I want to skip some vertices drawing mesh with DrawIndexedPrimitive() func. Original mesh (with one DrawIndexedPrimitive() call):…
13 years, 8 months ago
unbird, COOL! It is magic. It perfectly matches to my work. Thanks. And thanks to Gavin Williams for reordering indices technique.
13 years, 8 months ago
Latest Activity
unbird, My project is very performance-sensitive, so Gavin's version is difficult to apply. As you said, one proper …
13 years, 8 months ago
unbird, COOL! It is magic. It perfectly matches to my work. Thanks. And thanks to Gavin Williams for reordering indices …
13 years, 8 months ago
Hi. I'm using DirectX9. Thanks for reading. I want to skip some vertices drawing mesh with DrawIndexedPrimitive() func. Original mesh …
13 years, 8 months ago