8 years, 3 months ago
Highlights
Thanks for the detailed answer. I added bilinear filtering and the blocky look is finally gone. I believe I was using less than 9 weights, probably more like 5 or 7, which makes…
8 years, 3 months ago
8 years, 3 months ago
Hi all. I'm looking for a font to test my 2D text rendering using DirectX 11. I would need a truetype font that has correct kerning and valid other properties such as baseline,…
8 years, 1 month ago
Hi all, I have been spending so much time trying to replicate a basic effect similar to these: Glowing line or Tron lines or More tron lines I've tried to use blurring using the…
8 years, 3 months ago
I've been reading in a number of articles that using the discard statement in a pixel shader is a bad idea. My question is this, if I already have an if() statement…
9 years, 8 months ago
Latest Activity
See all in DiscussionsHi all. I'm looking for a font to test my 2D text rendering using DirectX 11. I would need a …
8 years, 1 month ago
Thanks for the detailed answer. I added bilinear filtering and the blocky look is finally gone. I believe I was …
8 years, 3 months ago
Hey MJP. I should have sent a picture, of course. The problem is when I scale the shape back up, …
8 years, 3 months ago