13 years, 5 months ago
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Yes. You might for example use a physics engine such as Box 2D. That doesn't stop you having a physics component to handle the connection between physics and game logic, it woul…
13 years, 5 months ago
13 years, 5 months ago
13 years, 5 months ago
13 years, 5 months ago
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See all in DiscussionsYes. You might for example use a physics engine such as Box 2D. That doesn't stop you having a physics …
13 years, 5 months ago
1. Split the components even more. For AI I have a pathfinding component, a chase component, an attack component and …
13 years, 5 months ago
Then in terms of OOP theory, the design pattern you want is this:http://en.wikipedia.org/wiki/Template_method_pattern SDL_Flip is needed for every game, so …
13 years, 5 months ago