13 years, 4 months ago
Highlights
Just wondering, Hodgman, with this design at what point are the references to the Model and RigidBody components removed from the PhysicsWorld and VisualScene objects? If…
13 years, 4 months ago
13 years, 6 months ago
I'd like to make a content pipeline for some of my games/engines/etc I'm working on, and I'm not quite sure what would be the best language to use. I'm using C++ for the a…
13 years, 9 months ago
Hi all, I'm looking for an elegant way to design a rendering API abstraction layer, but I keeping running into problems because of OpenGL's bind-to-edit model. For…
13 years, 9 months ago
template void safe_delete(T* x) { delete x; x = NULL; } This should probably be safe_delete(T*& x) as otherwise you're only assigning the local variable to…
13 years, 6 months ago
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See all in DiscussionsJust wondering, Hodgman, with this design at what point are the references to the Model and RigidBody components removed from …
13 years, 4 months ago
template void safe_delete(T* x) { delete x; x = NULL; } This should probably be safe_delete(T*& x) as otherwise you're only …
13 years, 6 months ago
Why turn this at the extreme case ? For what I know most fathers and mothers say that the best thing that …
13 years, 7 months ago