11 years, 5 months ago
Highlights
Published work featured11 years, 5 months ago
11 years, 5 months ago
I'm trying to make a particle system where I send a pointlist and expand quads from it. I'd done this years ago but lost the code. Everything seems to be fine except…
11 years, 5 months ago
13 years, 6 months ago
13 years, 8 months ago
Latest Activity
See all in DiscussionsIf they are completely separate shader files and linker units (keeping it simple, both fully separate and contained compilations) it …
11 years, 5 months ago
On an unrelated note— Bad: output.position = mul(input.position, G_World); output.position = mul(output.position, G_View); output.position = mul(output.position, G_Projection); output.position = input
11 years, 5 months ago
The last shader you posted does not reference MatrixBuffer or WorldBuffer. That is exactly what the compiler is saying. Remove …
11 years, 5 months ago