13 years, 8 months ago
Highlights
Yeah, typing mistake :p Thanks a lot guys, I made the coordinates into floats and the movement is much smoother now, Final question, is it normal that the SDL fullscreen…
13 years, 8 months ago
13 years, 9 months ago
I started writing my own simple 2D engine in c++ and SDL and everything worked out great until i tried to implement Frame Independent Movement. I wrote a simple motion function…
13 years, 9 months ago
@Khatharr Thank you very much for the input. It seems I'll have to rewrite the motion mechanic and do some time system I currently lack. @rip-off I wasn't aware&nbs…
13 years, 9 months ago
13 years, 9 months ago
Latest Activity
See all in DiscussionsYeah, typing mistake :p Thanks a lot guys, I made the coordinates into floats and the movement is much smoother …
13 years, 8 months ago
@Khatharr Thank you very much for the input. It seems I'll have to rewrite the motion mechanic and do some …
13 years, 9 months ago
Here's the relevant code: This updates the screen. void UpdateScreen() { SDL_Surface* frame = SDL_GetVideoSurface(); int i …
13 years, 9 months ago