13 years, 7 months ago
Highlights
<p>Why dont you split the game into two modes, one where there are replacements for leaving players and one where there arent. The second could be used for competitive gam…
13 years, 7 months ago
13 years, 8 months ago
Inspired by another topic in this forum (Discussion: Resource Gathering as a genre) I started wondering: What if you eradicated all merchant NPCs from an MMORPG? Lets assume you…
13 years, 8 months ago
You should take a look at a map container (or however a hashed table/tree is called in the coding language you are using, std::map is c++). If you are using c++ take a look at t…
13 years, 8 months ago
13 years, 8 months ago
Latest Activity
See all in Discussions<p>Why dont you split the game into two modes, one where there are replacements for leaving players and one where …
13 years, 7 months ago
You should take a look at a map container (or however a hashed table/tree is called in the coding language …
13 years, 8 months ago
Inspired by another topic in this forum (Discussion: Resource Gathering as a genre) I started wondering: What if you eradicated …
13 years, 8 months ago