11 years ago
Highlights
Published work featuredWhen I was working on performance with alot of meshs, I found it very profitable to 'flag' which of my meshs was static, and then, on runtime, combine all static meshs into one…
11 years ago
11 years, 1 month ago
11 years, 6 months ago
Hey all, So for the last few years, I have been developing my own 3D engine. I've had it open source for quite a while, but never released builds, and I never publicized it outs…
11 years, 6 months ago
Ok, for some time now, I've been hooked to Dev-C++. I really like the environment, I enjoy it's features, and it's relatively stable. However, I've been seeing people CONSTANTLY…
11 years, 10 months ago
Latest Activity
See all in DiscussionsWhen I was working on performance with alot of meshs, I found it very profitable to 'flag' which of my …
11 years ago
I created a simple sprite editor for the TI-99/4a... I'm sure there was one available for devs at the time.
11 years, 1 month ago
So far, it looks pretty good. Again, I'd like to reiterate what ferrous said: avoid magic numbers! He says it's …
11 years, 5 months ago