11 years, 10 months ago
Highlights
http://martiancraft.com/blog/2014/08/an-unreal-decision/ ^ read this article I would say that unreal is (was) designed to make FPS games so I would choose that over unity…
11 years, 10 months ago
12 years, 1 month ago
I cannot for the life of me find this memory leak. I keep getting this: (0, 0) : ERR : GC cannot free an object of type 'RenderComponent', it is kept alive by the a…
13 years, 7 months ago
Is it possible to pass a pointer to an instanced class method (&creationsClass.createScriptObject) when registering an object behavior? I need specific behavior for c…
13 years, 7 months ago
so for get property in the asScriptObject class: GetProperty(asUINT index, const char **name, int *typeId = 0, bool *isPrivate = 0, int *offset = 0, bool *isReference = 0…
13 years, 7 months ago
Latest Activity
See all in Discussionshttp://martiancraft.com/blog/2014/08/an-unreal-decision/ ^ read this article I would say that unreal is (was) designed to make FPS games so I …
11 years, 10 months ago
My favorite method for calculating approximate distance: u32 approx_distance( s32 dx, s32 dy ) { u32 min, max, approx; if …
12 years, 1 month ago
I'm all for readability more than anything. I wish they would make the language more DRY (Don't repeat yourself). …
12 years, 1 month ago