13 years, 8 months ago
Highlights
Hi there, I wrote a series of articles about the process of creating a 2D platform game which uses AABBs exclusively for collision detection. Here is a link to the articl…
13 years, 8 months ago
13 years, 8 months ago
I've been working on the physics for my 2D game and for the past two weeks it's been doing my head in. I wanted something a little more complicated than what you see in 2D platf…
13 years, 8 months ago
The problem is that while axis-oriented rectangles look simple from afar, their response to collisions is full of special cases. If your objects will always remain AABB's, espec…
13 years, 8 months ago
Latest Activity
Hi there, I wrote a series of articles about the process of creating a 2D platform game which uses …
13 years, 8 months ago
The problem is that while axis-oriented rectangles look simple from afar, their response to collisions is full of special cases. …
13 years, 8 months ago
I've been working on the physics for my 2D game and for the past two weeks it's been doing my …
13 years, 8 months ago