13 years, 8 months ago
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13 years, 8 months ago
13 years, 8 months ago
Are you sure that SetVertexBuffer will copy not only texture coords, but the texture resource too?
13 years, 8 months ago
Aha here is the .log called in the Render() for 3 nodes: *** Start Drawing Nodes ******************************** iNum = 1 m_pSquare->GetTexture() =39384576 pSprCurrent->G…
13 years, 8 months ago
Amortised growth dynamic arrays outperform linked lists for most typical use. This is due to cache coherency. This depends on the case you're testing for performanc…
13 years, 8 months ago
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See all in DiscussionsAre you sure that SetVertexBuffer will copy not only texture coords, but the texture resource too?
13 years, 8 months ago
Aha here is the .log called in the Render() for 3 nodes: *** Start Drawing Nodes ******************************** iNum = 1 …
13 years, 8 months ago
Amortised growth dynamic arrays outperform linked lists for most typical use. This is due to cache coherency. This depends …
13 years, 8 months ago