13 years, 4 months ago
Highlights
13 years, 4 months ago
Why not use the existing tile system as a grid? Here is a snippet that maybe useful: void DrawTilesWithinFrustum(Vec2f worldPos, int windowWidth, int windowHeight) { Vec2f minIn…
13 years, 4 months ago
I have started working on writing a 2D Isometric style game. The idea is to have a persistant world (each tile is unique) and sent from the server where it is then generat…
13 years, 4 months ago
Yea right now I do something like the following for drawing the tiles for example In gamescreen.cpp's Draw() function if (ActiveMap != NULL { …
13 years, 4 months ago
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Why not use the existing tile system as a grid? Here is a snippet that maybe useful: void DrawTilesWithinFrustum(Vec2f worldPos, …
13 years, 4 months ago
Yea right now I do something like the following for drawing the tiles for example In gamescreen.cpp's Draw() function …
13 years, 4 months ago
I have started working on writing a 2D Isometric style game. The idea is to have a persistant world (each …
13 years, 4 months ago