12 years, 8 months ago
Highlights
It turns out XMVector3TransformCoordStream is an inline method so I was able to debug it, and I found out that my transform matrix was not getting returned correctly after all. =)
12 years, 8 months ago
Hi, I'm working on a bounding volume generation project, and I found a DirectXMath method, XMVector3TransformCoordStream, (http://msdn.microsoft.com/en-us/library/windows/deskto…
12 years, 8 months ago
12 years, 11 months ago
Hi, a while ago I purchased an animated model from a game content website to use in my XNA projects. Unfortunately, there are some problems with the model's animations whe…
12 years, 11 months ago
Hi, I've been messing around with a basic shadow map implementation, and trying out approaches to dealing with the various artifacts. While reading this Direct3D article o…
13 years, 2 months ago
Latest Activity
See all in DiscussionsIt turns out XMVector3TransformCoordStream is an inline method so I was able to debug it, and I found out that …
12 years, 8 months ago
Hi, I'm working on a bounding volume generation project, and I found a DirectXMath method, XMVector3TransformCoordStream, (http://msdn.microsoft.com/en-us/library/windows/desktop/hh404778(v=vs.85).asp
12 years, 8 months ago
In XNA, for FBX format, model files are processed by a black-box XNA importer component which creates the meshes, the …
12 years, 11 months ago