13 years, 7 months ago
Highlights
13 years, 7 months ago
Approach 1) We put the decompression code into a separate background thread, which sleeps unless it has work to do. When it does have work to do, we're relying on the OS's threa…
13 years, 7 months ago
Multithreading is often misunderstood, even under devs. Multithreading is primary used for parallelism and not to speed things up. For example, in games multithreading…
13 years, 7 months ago
Latest Activity
Approach 1) We put the decompression code into a separate background thread, which sleeps unless it has work to do. …
13 years, 7 months ago
Multithreading is often misunderstood, even under devs. Multithreading is primary used for parallelism and not to speed things up. For example, in …
13 years, 7 months ago