4 years, 5 months ago
Highlights
Published work featuredYAY! found a solution!There's an Instancing, and Dynamic Uniform works like a charm but you have to create a massive buffer, but it's just a waste of memory if number objects is…
4 years, 5 months ago
4 years, 5 months ago
Just starting creating a mini engine using Vulkan and came across the limitation of DecriptorSet to 4096, My inquiries are what techniques others are using when dealing wi…
4 years, 5 months ago
7 years, 9 months ago
Hi bro @AndreyVK_D3D ,Thank you on all of your responses, but based on my previous I'm looking for a solution to render many objects without using Dynamic uniform buffering or I…
4 years, 5 months ago
Latest Activity
See all in DiscussionsYAY! found a solution!There's an Instancing, and Dynamic Uniform works like a charm but you have to create a massive …
4 years, 5 months ago
Hi bro @AndreyVK_D3D ,Thank you on all of your responses, but based on my previous I'm looking for a solution …
4 years, 5 months ago
Sir @andreyvk_d3d ,Upon checking, I only created VkBuffer/VkImage for texture only once which reference to the Pipeline,The 5000 VkBuffer which …
4 years, 5 months ago