13 years, 7 months ago
Highlights
this is because (unlike a traditional BSP), my approach doesn't "choose" the plane, it calculates it. basically, all you really need is an averaged center-point, and a vector de…
13 years, 7 months ago
13 years, 7 months ago
So it's been a while since the last time I created an abstraction for the mouse, so I have a few questions about good practices to mouse handling. The way it used to be d…
13 years, 8 months ago
13 years, 7 months ago
the main difference is that an oct-tree divides the space into 8 regions in each step, so requires less recursion, but has to do a few more checks at each step (since there are…
13 years, 7 months ago
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See all in Discussionsthis is because (unlike a traditional BSP), my approach doesn't "choose" the plane, it calculates it. basically, all you really …
13 years, 7 months ago
the main difference is that an oct-tree divides the space into 8 regions in each step, so requires less recursion, …
13 years, 7 months ago
So of course, it doesn't *really* matter if you include everything as long as it compiles. The typical rule …
13 years, 7 months ago