13 years, 3 months ago
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Community contributions featuredI am imagioning a less flexible sands of time style thing and while that's chill for single player games if its multiplayer there are a lot of things to work around, it almost s…
13 years, 3 months ago
13 years, 4 months ago
I took a look at your game, maybe you could create a special game object that could appear "coding wise" to be a tree or a mineral rock - however one of its other values informe…
13 years, 4 months ago
13 years, 4 months ago
Some points I look at in an rts are how well the muliplayer lag effect is handles, the quality of the animation vs how resource consuming it is (why I'm not a starcraft 2 fan bu…
13 years, 4 months ago
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See all in DiscussionsI am imagioning a less flexible sands of time style thing and while that's chill for single player games if …
13 years, 3 months ago
I took a look at your game, maybe you could create a special game object that could appear "coding wise" …
13 years, 4 months ago
Some points I look at in an rts are how well the muliplayer lag effect is handles, the quality of …
13 years, 4 months ago