13 years, 7 months ago
Highlights
Thanks Nercury ^ meant simply the transpose (to get a column vector from [0 0 -1] ) To store each rotation, i'd imagine you mantain 3 angles for the object, which you mod…
13 years, 7 months ago
13 years, 7 months ago
I used to do everything using vectors defined in the world coordinate system, but i'm reading up more and more about manipulating objects in their local coordinates. For example…
13 years, 7 months ago
Hello. I am implementing rotation around the up,left vectors of an object in the following way, which for some reason works only individually. That is, i can rotate perfectly fi…
13 years, 7 months ago
So i mantain,say,a 4x4 matrix to store the object's orientation and displacement , edit that matrix to rotate/move the object, and glRotate,glTranslate accordingly before drawin…
13 years, 7 months ago
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See all in DiscussionsThanks Nercury ^ meant simply the transpose (to get a column vector from [0 0 -1] ) To store …
13 years, 7 months ago
So i mantain,say,a 4x4 matrix to store the object's orientation and displacement , edit that matrix to rotate/move the object, …
13 years, 7 months ago
So i mantain,say,a 4x4 matrix to store the object's orientation and displacement , edit that matrix to rotate/move the object, …
13 years, 7 months ago