13 years, 7 months ago
Highlights
More info that may be relevant: I'm using DirectXTK's SpriteBatch framework, and i'm also rendering to deferred contexts (but all the particles i'm trying to blend are using the…
13 years, 7 months ago
13 years, 7 months ago
First of all, some key info: Platform: Windows Phone 8 API: DirectX 11 Language: C++/CX I've created a 2D project for Windows Phone 8, which uses DDS textures with 8-bit alpha.…
13 years, 7 months ago
13 years, 7 months ago
Thanks, SeaBolt This is actually one of the combinations I have tried based on forum posts I found. Unfortunately It appears to have no effect. Casper
13 years, 7 months ago
Latest Activity
See all in DiscussionsMore info that may be relevant: I'm using DirectXTK's SpriteBatch framework, and i'm also rendering to deferred contexts (but all …
13 years, 7 months ago
Thanks, SeaBolt This is actually one of the combinations I have tried based on forum posts I found. …
13 years, 7 months ago
What blend factors are you providing? NULL (equiv to 1, 1, 1, 1)
13 years, 7 months ago